Recent Products
Case Studies
EDO Ad Engage
problem
EDO’s proprietary ad performance metric wasn’t easily accessible, understandable or presented flexibly enough for our clients to use widely in their business uses.
process
In discovery, we interviewed current users and potential customers to create a ranked inventory of use cases, and we began a design strategy process to identify key functional and experiential aspects to focus on.
We developed three main information architecture and app paradigm approaches, prototyping each in several discrete rounds to validate with users. We then partnered with the engineering team to plan work and rollout. We launched a beta version to a portion of users in June and conducted an ongoing series of interviews, observations and research to hone the product to our clients’ needs.
outcome
AdEngage was launched to all existing clients in October 2020, unlocking new comparison features, allowing for self-direct data analysis and laying the foundations for scaling pilot programs 10X.
Atom Tickets iOS & Android App redesign
problem
As Atom Tickets scaled up to theater coverage rivaling Fandango, data showed that the first version of the mobile app underperformed on conversion, engagement, retention and revenue.
process
With customer behavior data in hand, we first set about diagnosing possible contributing factors. We ran a few in-app experiments to test the signal, and with a strong signal, we sketched out a handful of visions, thoroughly prototyping and user testing each of them, before designing and speccing all the flows and every element of the UI.
outcome
The redesigned the iOS & Android apps for Atom Tickets with an eye towards greater retention, higher engagement (even in non-purchase sessions) and an experience that honors our customers' love of the movies resulted in the first quarter in an 18.25% increase in checkouts, a 3.13% increase in orders, a 3.75% increase in accounts created and a 111% increase in trailer views.
Flipagram In-App Camera & Video Maker
problem
Flipagram had an enormous user base as a media creation tool, but wanted to crack into the space of social networks as a space for discovery, interaction and engagement.
process
Conducted user research with representative users from both the high, middle and low engagement segments to uncover any aspects for their use that were inhibited by a feature or lack of feature. An early prototype of an in-app camera, capture and creation of media showed positive results. We a/b tested the two main candidates for the experience with a size-able portion of users and then released the clear winner to all 90 million users.
outcome
The release of the camera led to an 8.5% increase in 7-day retention and 121% increase in average posts per user among retained users, as well as 45% increase of session length.
Seller’s Closet on Tradesy
problem
With an ever-growing inventory of items for sale on Tradesy, many sellers were getting overlooked and we hadn’t equipped them to collect, promote or optimize their sales efforts.
process
When pouring over the data, there was a strong correlation between the number of items a seller listed and both their rate of retention and their success selling. The first inflection point was between 4 and 6 items. But most new sellers would only list 1 or 2 items as a test. So, we looked for a feature that would encourage sellers to list more and give them more payoff for that additional effort. We decided to focus on revamping the seller’s profile as a closet, a virtual store they would be nudged to fill in.
outcome
With the roll out of the closet feature, the average number of items listed per seller increased 4.75% in the first quarter and had a similar rate of increase onward. The average sales per seller also increased by 3.85%.